Contents

Harrier Attack II Players Guide
Introduction
The Harrier
Controls
Flight path
The Console
The Dial Panel
The Weapon Panel
The Radar Panel
Weapons
Targeting Guided Weapons
Damage
Fuel Consumption
Cloud Cover
Key-codes
Key-codes List
Arming The Harrier
Buddy Harrier
Enemy Forces
Aircraft
Ground And Sea Forces
Menus and dialogs
Front End Menus
Mission Selection
The Pilot Menu
The Settings Menu
The Help Menu
Pause Menus
Game Over Menus
Awards, Skills, Weapons and Equipment
Skills
Ascending And Descending Turns
Ascending And Descending Turns - RTF
Cancel Manoeuvre
Conserve Fuel
Console Repair
Fast Ascending And Descending Turns
Fast Ascending And Descending Turns - RTF
Fast Port and Starboard Turns
Fast Port and Starboard Turns - DFF
Fast Take-off
Flack Dodge
Ground Attack
Ground Attack Ahead
Inline Turns
Locate Cloud Cover
Port And Starboard Turns
Pursue Aircraft Ahead
Pursue Nearby Aircraft
Short Take-off
Targeting Concentration
Vertical Take-off
VIFF And Pursue
VIFF Port and VIFF Starboard
VIFF Port and VIFF Starboard - DFF
VIFF Up and VIFF down
Weapons
Bomb - General Purpose
Bomb - Laser-Guided
Bomb - Retarded
Cannon
Cluster Bomb - Anti-Tank
Cluster Bomb - General Purpose
Missile - Anti-Radiation
Missile - Anti-Ship
Missile - Heat-Seeking Air-To-Air
Missile - Radar-Guided Air-To-Air
Missile - Wire-Guided Air-To-Air
Rockets - Armour-Piercing
Rockets - General Purpose
Equipment
Additional Under-wing Pylons
Automatic Chaff Dispenser
Automatic Flare Dispenser
Automatic Ground Avoidance
Automatic Radar Detection Avoidance
Auxiliary Fuel Tanks
Chaff Dispenser
Ejection Seat
Enemy Radar Detector
Fire
Flare Dispenser
Incoming Heat-Seeking Missile Detector
Incoming Radar-Guided Missile Detector
Key-Store
Radar
Secondary Fire
Stores Pods
Target HUD
Twin Missile Mounts
Twin Rocket Pod Mounts
Weapon Cam
Mission Guide
Training Exercises
South Island Missions
Soften
Repel
Pursuit
West Island Missions
Snare
Flack
Run For Cover
Revenge
Rescue
Defend
Lure
Survive
Tank Attack
Infiltrate
Raid
Thirst
Armour Assault
Covering Fire
Stool Pigeon
East Island Missions
Walton Island
Gaudy Moor
Cinder Pass
Long Beach
Easton
Easton Bay
Barton Estuary
Castle Sound
Eastern Ocean
Cockleshell Beach
A-Cheat-A-Week
Support
Legal

 
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Harrier Damage

When the Harrier is hit by enemy fire, one of the following will occur:

  • An item of console equipment may be damaged. This is a nuisance, a lot of the console equipment is quite useful. Console items may be repaired while in flight though, by using the 'Console Repair' skill, if you have it. If all of the console items are already damaged, the Harriers engine will fail, and your only recourse is to eject, if you have the ejection seat. It follows that the more console items you have won, the greater the damage you can take before engine failure occurs. Effectively, every time you are awarded a new console item, it acts as an extra life.
  • The inboard fuel tank may be punctured, causing excess fuel loss. This cannot be repaired while in flight.
  • If the Harrier is carrying auxilliary fuel tanks, one of them may become punctured Punctured auxiliary tanks should be jetisoned when empty to avoid suck-back from the onboard tank.
  • If the Harrier is carrying stores pods, one may become dislodged and fall to the ground, Oops! You were probably carrying that to fulfill a mission objective.

In the East Island Campaign you may re-fuel and re-arm when you land on your aircraft carrier. The console will also be fully repaired, but leaks in the onboard fuel tank are not.

If your Harrier collides with another aircraft it will suffer maximum console damage immediately, leaving it extremely vulnerable. If the console is already fully damaged then the Harrier is immediately destroyed. Destroying enemy aircraft in this way does not usually contribute towards meeting your objectives, or add to your score.

If your Harrier collides with objects on the ground, or the ground or sea itself, then it is immediately destroyed.

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