Enemy Ground And Sea Forces
You may meet the following enemy ground and sea forces during
your missions:
Non-Targets - Medics
Enemy medics
are not considered to be legitimate targets. You may be penalised
for destroying them.
Medics are shown on the radar, as normal, but are not
highlighted by the target HUD.
Soft Targets - Tents And Huts
Enemy tents and huts are easily destroyed with cluster bombs, retarded bombs, general purpose bombs or rockets. The do not pose any
threat to the Harrier.
Fuel Stores
Enemy fuel storage tanks and trucks are easy targets. They
pose no threat, but may be defended. Fuel tanks are often
laser-illuminated. Destroy with bombs or rockets.
Guns
Enemy machine guns, flack guns and missile launchers are
progressiveley dangerous enemy weapons. Destroy with bombs or
rockets. Use the 'Flack Dodge'
manoeuvre to get past machine and flack gun emplacements. Missile
launchers may launch wire-guided, heat-seeking or radar-guided
missiles.
Hard Targets - Armour
Enemy
tanks and armoured personnel carriers (APCs) are harder to destroy.
They may be stationary or mobile. Destroy with a direct hit with a
bomb or armour-piercing
rocket. These targets are often laser-illuminated. Tanks may be
armed with a cannon or machine gun. APCs may be armed with a
cannon, machine gun or missile launcher.
Ships And Submarines
Gun boats, landing craft and submarines may be armed with
flack guns, cannon or missile launchers. Gunboats may carry up to
three weapons, submarines two and landing craft only one. They may
be stationary or mobile. The tops of ship cabins house radar
equipment, emitting radiation that can be homed in on with anti-radiation missiles.
Destroying a mobile ships cabin will immobilise it. Submarines do
not emit radiation. Ships and submarines may be sunk with an
anti-ship missile, or carefully
placed bomb.
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