Flack
Briefing
Probe the West Island south coast defences. Neutralise the
opposition as far as possible. Rejoin your carrier at the end of
your flight path.
Much of the south is defended by ground and off-shore flack firing
weapons.
Where possible, destroy the enemy before flying over them, to
minimize damage to your Harrier.
Guide
The objective of this mission is to destroy as much enemy
hardware as possible.
There are no enemy air forces, and the ground forces consist
mainly of flack firing weapons.
Some targets lie off of your flight
path so it is useful to have a skill that enables you to
deviate from the flight path.
Your Harrier is likely to come under heavy fire and the
'Console Repair' skill is fairly
essential.
Destroying the gunboats
The gunboats on the first and last stretches of water are
anchored and armed with forward firing flack guns. To minimize
damage to the Harrier it is best to bomb the boats (preferably from a low
level) as you approach from behind. If you approach these boats
from the front you will come under heavy fire. If you miss and
intend to continue your attack, you need to turn quickly before
their guns can target you.
The gunboats on the middle stretch of water are mobile and armed
with ground-to-air wire-guided missiles. They will move off of the
flight path and can be difficult to hit. These are best taken care
of using the anti-ship or
anti-radiation missiles,
if you can win them. An anti-radiation missile will immobilise a
gunboat. The anti-ship missile will sink a gunboat. If the gunboat
is moving then the anti-ship missile is most effective when
launched parallel to the boats direction of travel.
It is possible to out-run or out-maneouvre the wire guided
missiles when necessary.
Destroying the ground forces
These can be bombed, but some lie off the flight path, so to get
them all is more difficult. The flack weapons fire along the
direction of the flight path, so you will not come under fire as
you approach, but they will once you are past them, so turn quickly
if you intend to continue an attack.
Objectives and awards
If you have managed to land safely, or eject if necessary, the
next mission, 'Run For Cover', is
unlocked for you to play.
To win awards you need to have
destroyed at least 30% of the ground and sea targets. Only two of
the three awards offered may be won. All of the awards can be
useful in this mission.
The anti-ship missiles can
sink the gunboats from a distance, making them a very good choice.
The anti-radiation
missiles will usually hit the radar mast, taking out the cabin
and disabling the engine, but leaving the guns and hull intact.
They can be useful in future missions against other targets that
emit radiation such as radar dishes, radio antenae and even
anti-ship missiles.
The 'Flack Dodge' skill is very
useful if you are ahead of flack firing weapons and need to get
behind them again. Execute the skill as you approach, the gunners
will be confused and miss their target.
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