Snare
Briefing
Returning from a reconnaissance mission on West Island, and
bereft of ammunition, your Harrier is spotted by an enemy ground
attack squadron of prop-driven
planes.The squadron follows your Harrier in the hope of
locating your undefended mother carrier.
You must not allow the enemy to acquire the position of your
carrier and attack it. You have no weapons, so lead the enemies
over your allied ground forces and keep them there until they are
destroyed. By carefully manoeuvreing and positioning your Harrier,
tease the enemy planes over appropriate allied ground based
weaponry to despatch the enemy aircraft quickly. Avoid allowing the
enemy to overfly undefended ground forces so they cause as little
damage as possible.
Fly slowly so that the enemy can keep up, if they lose sight of
your Harrier they may give up the chase and chance upon your
carrier. They can't harm you, they don't have any air attack
weapons.
Guide
The objective in this mission is to prevent the enemy aircraft from
reaching your aircraft carrier and bombing it. When the mission
begins you are already in the air, returning to your carrier, and
have no weapons. The enemy planes are armed only with bombs.
Destroying the enemy aircraft
The enemy aircraft rendezvous with you as you fly towards the
coast. When you spot them, immediately turn around and fly inland
again. The enemy aircraft cannot attack you (as they are only armed
with bombs) and will follow you, believing that you are in need of
replenishment and will ultimately lead them to your mothership. As
you progress inland you will fly over some of your own friendly
ground forces which will fire on the enemy planes, who will in turn
bomb the ground forces.
Your
forces on the ground consist of a small camp armed with flack
firing weapons, followed by two small camps on either side of your
flightpath, each armed with radar-guided air-to-air missiles. A
little further along is a large allied camp with no air
defence.
In order to acheive the objectives in this mission you must keep
the enemy aircraft away from the defenceless camp and force them to
fly over the smaller defended ones. The radar guided missiles are
more effective than flack, so keep the enemy between the flack camp
and the two missile camps, but preferably nearer to the missile
camps. This can be done by keeping your Harrier flying in the area
between the armed camps and continuously turning. Zoom your radar
so that you can see the four bases and the enemy planes clearly.
Watch the movement of the planes on your radar.
If you turn your Harrier, the enemy planes will continue along
their flight path until they reach a certain distance from the
Harrier and then will turn to follow it.
As the enemy planes fly with you towards the missile bases, turn
and move towards the flack base so that they reach the missile
bases but then turn to follow you before they reach the undefended
base. Wait here, by continuously turning, until the enemy approach.
As they fly towards the flack base turn and fly your Harrier towrds
the missile bases and try not to let the enemy planes overfly the
flack base.
Repeat these manoeuvres until all the enemy planes are
destroyed.
Objectives and awards
If you have manage to land safely, or eject if necessary, the
next mission, 'Flack', is unlocked for you
to play.
This means that it is possible to unlock the next mission simply
by flying to your mothership and landing, but you have to do it
quickly, before the enemy bombs your carrier.
To achieve the objectives in this mission, all of the enemy
planes must be destroyed by your ground forces. If enough of your
ground forces have survived then you may be awarded up to two out
of the three sets of turn skills available:
Your fuel supply can run low in this
mission. When you have been awarded some of the turns you can use
those instead of the inline turn. The
new turns do not involve hovering, and therefore use less fuel.
Because you can eject if
necessary in this mission, if your fuel runs out on the way back to
your carrier, after the enemy is destroyed, you can eject and still
win awards.
|