Soften
Briefing
Military invaders have taken control of your colony islands.
Your aircraft carrier is the first to reach the small South Island.
In this mission you must cause as much devastation as possible
to the invading forces who have set up camp on top of the coastal
cliffs.
The camps are weakly defended by slow prop-driven planes, armed with cannon. Take
them out too if you can.
Guide
The objectives in this mission are basically to destroy as much
enemy hardware as possible. All of the objects you see (except the
trees, your Harrier and your aircraft carrier of course), both on
the ground and in the air are enemy targets.
There should be plenty of fuel onboard
for you to easily complete this mission.
On the first attempt the only weapons available are bombs and wire-guided air-to-air
missiles, and it makes sense to use bombs against the ground
targets and the WG missiles against the planes.
With no secondary fire available
yet, you must swap between weapons on the primary fire button
('Space bar' by default). This is most easily achieved by using the
weapon select key ('M' by default), but you may use the mouse on
the weapon panel next and previous
weapon buttons if you prefer.
Take-off
Press the up key ('Q' by default) to take off. Once the console comes up, select bombs as your primary
weapon.
Stay fairly low to the sea and as you approach the enemy
gunboat, just before the cliffs, drop a bomb to destroy it. Hitting
it is quite difficult, but quite satisfying if you manage it.
By this time the gunboat will have launched a ground to air
wire-guided missile at you, increase speed ('N' by default) to
out-run it, press up ('Q' by default) to take you over the cliff
tops. If you do manage to destroy the gunboat, then the source of
the missiles guidance will have been eliminated and the missile
will just fall away.
Destroying the enemy aircraft
Once over the cliffs, slow down to the minimum speed by holding
down the slower key ('B' by default) and switch your primary weapon
to wire-guided air-to-air missiles, the first LED on the primary
targetting array will flash cyan.
Enemy aircraft will approach you from in front. These aircraft
are armed with cannon, and they have to be quite lucky to damage
you, so for the purposes of this mission it is easiest to disregard
their gun-fire. The main danger from these planes is that you will
crash into them, the problem is that you need to be flying at the
same height as them to get a target lock with your missiles.
As you fly slowly along, maintain your height above ground
needle (bottom left dial) between 4 and 6, and keep half an eye on
the primary targetting array of the weapon panel. The first sign that an aircraft
is approaching will be the targetting array LEDs illuminating as
your missile gains its targetting lock.
The enemy plane will probably fire on you as it approaches, but
ignore that and when the targetting arrays 'SHOOT' LED lights,
launch your missile. With the wire-guided air-to-air missile you
must maintain the target lock (ie the 'SHOOT' LED must remain lit)
while the missile is in the air, it is not a fire-and-forget
missile, so keep flying level. If you do this successfully then the
enemy plane is almost certain to be hit and destroyed.
As you get very close to the plane fly up to avoid a collision,
either with the plane itself, or with destroyed fragments. If you
collide with the enemy plane then maximum damage is immediately caused to your Harrier and
you are in a very vulnerable position. One more collision, or lucky
hit from an enemy cannon will destroy your plane completely. In
later missions you may win the 'Console
Repair' skill, which allows you to repair this damage while in
flight, but you don't have that yet.
Destroying the enemy camps
As you fly over South Island you will see the enemy camps on the
ground.
As you approach a camp switch your primary weapon to bombs and
as you fly over the camp drop bombs as rapidly as the weapon system
will allow. Don't fly too low as your Harrier may get caught in the
bomb blasts.
Keep an eye out for enemy planes, you don't want to crash into
them while you're distracted.
Once past the camp switch your primary weapon back to WG
missiles and stay vigilant for more enemy aircraft.
There are four camps along your flightpath, each one gets
progressively larger. The larger camps have targets that are not
directly under your flightpath and are impossible to bomb without
some of the skills that you will win in later missions. Don't worry
about these targets, it is still possible to destroy the 50%
necessary to meet all of your objectives.
Landing
Because you don't have the ability to turn your aircraft yet (this
is won in later missions) the landing is fully automatic. As you
approach, the console will withdraw, and
your Harrier is guided down.
Objectives and awards
If you have managed to land safely, the next mission, 'Repel', is unlocked for you to play.
If you have managed to destroy at least two targets then you
will be offered at least one award. To choose your award(s) select
the top menu item 'Objectives and Awards' from the 'Game Over' menu.
The three awards on offer are 'Radar',
'Secondary fire' and 'Ejection Seat'. For this mission the most
useful awards are 'Radar' and 'Secondary fire'. The 'Ejection Seat'
can be useful in other missions, and in one West Island mission,
'Infiltrate', it is essential. the
radar is useful in this mission for seeing what lies ahead, it will
show approaching aircraft and enemy camps. The secondary fire is
very useful in this mission because you no longer need to keep
swapping between bombs and missiles on the primary fire. It makes
it possible to destroy planes and bomb camps simultaneously.
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